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Bachelor of Innovation in Game Design and Development
- Program Delivery
- On Campus, Online, Hybrid
- Total Credits
- 120 Credits
About the Program
Do you want to form your own indie game company? Do you enjoy programming and design prototyping? If so, pursuing a Bachelor of Innovation in Game Design & Development may be right for you.
Game Design & Development majors gain a foundation in the basics of game design and development, both in understanding programming requirements and technical design issues, and the flexibility to pursue special interests through concentration courses.
Focus of Study
The Bachelor of Innovation™ in Game Design and Development (GDD) is a degree within the Bachelor of Innovation family. It is a rigorous technical curriculum based heavily on programming and game design topics with important cross-disciplinary breadth in art, music and other fields. The program as a whole will let students build the foundational knowledge and develop the skills necessary to form their own independent game development companies or to pursue employment in the games industry. In addition to traditional games for entertainment, the game industry includes Serious Games (games designed for simulation and training, educational games, games for health care, and so on) and Casual Games (small, short games played in a Web browser or on a cell phone, for example).
Program Requirements
For details on degree requirements, please visit the Academic Catalog.
Program Coursework
Game Design for Diverse Populations GDD 2100
Explores the various game design decisions required when targeting games for various diverse populations. Students will learn how to consider gender, ethnicity, and other diversity dimensions through numerous game design projects.
Team-Based Game Testing and Deployment GDD 3200
This course applies standard approaches from the video game industry for game design and development in a team environment. Students will learn about and use project management, team management, pre-production and post-production, and testing techniques on their projects.
Artificial Intelligence for Games GDD 3400
The purpose of this course is to teach the Artificial Intelligence techniques that are most important in game development. Topics include Finite State Machines, pathfinding, emergent behavior, and other pertinent topics. The course also shows how these concepts apply to the most common game genres, as well as addressing the specific issues associated with each genre.
Commercial Game Design Practicum GDD 4900
Students in this course individually design and develop a game available to the public for purchase or free play. Developed games will be unique student Intellectual Property and will be commercial-quality implementations of student game concepts.
For details on program coursework, please visit the Academic Catalog.
Admission Details
To learn more about admission requirements and the application process, please visit the UCCS Admissions page.
Additional resources for Admissions:
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